Built for War
The 13 Kingdoms of Astereth
Astereth consists of thirteen kingdoms, most governed by their own set of laws and rules. As most of these kingdoms are indeed segregated, none of them are home to just one race. Each kingdom holds its own form of government and its own scale of morality. Among each of these kingdoms there are indeed areas that consist of separatist and independent ways of life and do not follow any of the rules of their individual kingdoms. For this reason many of these independent settlements are left to fend for themselves and as a general rule none are to be areas of major trade. The only exception to this rule is within the free-kingdom of Remlohn. Many of these movements are tribal, while some are simply lawless settlements. Most of these areas can be found amongst the kingdoms of Noramlech and Razethe. This is explained in each of those Kingdom’s sections.
Each of the thirteen kingdoms is generally ruled by one or two leaders depending on the scale and area of influence. Generally a kingdom is ruled by a king and queen although how they come to rule and are elected to govern differs from from kingdom to kingdom. Many of the kingdoms have their own infamous armies or tactical characteristics, areas of trade and obviously major historical landmarks.
Among the thirteen kingdoms alliances are forged and destroyed often, usually resulting in a constant strife which oftentimes is a precursor to war. Eleven of the kingdoms of Astereth are separated by an ocean or body of water, whereas East Wind and West Wind are not (this is due to the fact that they were once a single kingdom named Havenwind, this is explained in the section on East Wind). This simple fact that the other eleven kingdoms are practically divided by vast bodies of water usually makes the prospects of constant war hard to acheive.